By installing the plugin published by Epic Games on GitHub, you can directly control a running Unreal Editor from Claude Code ...
This tutorial provides the groundwork that should allow C++ UE4 developers to construct new Blueprint nodes that can be much more powerful and user friendly than a simple C++ function that has been ...
The code we write for custom nodes can't be run in cooked, because UE4 assumes that the Blueprints have already been compiled as part of the cooking process. What this means is that our custom node ...