Unofficial port of Blender runs on Android tablets, but rendering bugs and OpenGL ES limits keep production use distant.
Blender has revealed it is developing a native iPad version of its popular open source 3D creation suite, complete with a fully-featured multitouch interface tailored to artists who rely on tablets.
I think is is great news for a variety of reasons, but one of the bigger ones is I think being forced to really think about the UI and UX for a tablet will benefit desktop users too. I'm pretty shit ...
Blender, one of the best 3D creation tools, is getting ported to iPad. And it won’t be some dumbed-down “lite” version, but a full version of the application. It’s coming to others tablets too, but ...
What about a lighter edition? Something to create the barebones of a project for later complex editing? It could be divided into different apps for lighting, texturizing, and video editing. Not the ...
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